SteamOS Beta adds “preliminary support” for Frame’s Wireless Adapter
On Friday, Valve pushed out a new beta update for SteamOS adding “Preliminary support for the Steam Frame Wireless Adapter.” This is mostly intended for use with the Steam Machine, but other home theater PCs running SteamOS can also take advantage of this. Other notes from this update include fixing Steam Machine CPU performance degradation issues, some more support for non-Valve handhelds, and a nice Linux kernel update to 6.18.42. Surprisingly, this update also brings support for waking up the Steam Machine with the original 2015 Steam Controller wireless adapter. It’s cool to see Valve still support legacy hardware, which bodes well for how long we can expect Steam Frame to last. Read all of the update notes here: https://store.steampowered.com/news/app/1675200/view/667247155276153538?l=english

Climbey dev shows Valve is working on Foveated Rendering injection
Brian Lindenhof, who has given us drops during this dire Frame content drought, has blessed us with another droplet of water showing off Eye-Tracked Foveated Rendering. (NOT Foveated Streaming, different thing!) But he didn’t implement it himself through the engine. It seems like Valve is working on some kind of injector for foveated rendering on standalone titles. This is only possible because Valve controls all of the layers the game goes through (Proton, FEX, Lepton) to run on the Frame, so they’re able to pull off stuff like this. If this goes well, we can see huge performance bumps on VR games running standalone. Ideally, just like foveated streaming, developers won’t have to do anything for this to work. Time will tell if that ends up happening. Watch Brian’s video showcasing it here: https://www.youtube.com/watch?v=gt78UDtOjPY
TLDR: Frame’s Wireless Adapter gets beta support for SteamOS devices. Valve is working on foveated rendering injector for standalone games. This week was very dry. Frame is still not out yet.
43 days until Summer ends.





